Armageddon
Card Description
Trigger the Armageddon afterwards. End your turn. Can only be played if Godcat is on the playmat.
Mechanics
This card triggers the Armageddon played with the two cards on the Playmat. (For details see “When You Play The Armageddon Card” on the other side of the instructions or the NOTES section below.)
An Armageddon Card can only be played if both Godcat and Devilcat are on the Playmat. (i.e., no one currently has Godcat in their hand.) After the Armageddon, your turn is over—you do not need to draw a card.
The Armageddon Card can be Noped, but you have to play your Nope Card before the person who played the Armageddon Card takes the two cards from the Playmat!
If you play an Armageddon Card after someone plays an Attack Card on you, it only ends 1 of your 2 turns.
WHEN YOU PLAY THE ARMAGEDDON CARD
- Grab Godcat and Devilcat from the Playmat.
- Shuffle and look at the two cards in secret, then place one face down in front of you and one in front of any other player so that only you know which is which.
- Without looking at the cards, the other player must decide to keep the card in front of them OR swap with the card in front of you.
- Once they’ve made their decision, flip over both cards. The player with Godcat in front of them gets to add it to their hand. The player with Devilcat in front of them immediately explodes, and must play a Defuse Card or die.
- Either way (if a player exploded or played a Defuse to save themselves), put Devilcat back on its spot on the Playmat. The player who got Godcat gets to keep it in their hand.
- Your turn is now over. You do not need to draw a card from the Draw Pile.