Description
Deck Type
Cards (55)
- Trigger the Armageddon afterwards. End your turn. Can only be played if Godcat is on the playmat.
This card triggers the Armageddon played with the two cards on the Playmat. (For details see “When You Play The Armageddon Card” on the other side of the instructions or the NOTES section below.)
An Armageddon Card can only be played if both Godcat and Devilcat are on the Playmat. (i.e., no one currently has Godcat in their hand.) After the Armageddon, your turn is over—you do not need to draw a card.
The Armageddon Card can be Noped, but you have to play your Nope Card before the person who played the Armageddon Card takes the two cards from the Playmat!
If you play an Armageddon Card after someone plays an Attack Card on you, it only ends 1 of your 2 turns.
WHEN YOU PLAY THE ARMAGEDDON CARD
- Grab Godcat and Devilcat from the Playmat.
- Shuffle and look at the two cards in secret, then place one face down in front of you and one in front of any other player so that only you know which is which.
- Without looking at the cards, the other player must decide to keep the card in front of them OR swap with the card in front of you.
- Once they’ve made their decision, flip over both cards. The player with Godcat in front of them gets to add it to their hand. The player with Devilcat in front of them immediately explodes, and must play a Defuse Card or die.
- Either way (if a player exploded or played a Defuse to save themselves), put Devilcat back on its spot on the Playmat. The player who got Godcat gets to keep it in their hand.
- Your turn is now over. You do not need to draw a card from the Draw Pile.
- End your turn without drawing a card. Force the next player to take two turns.
Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (pass-or-play then draw). Then, when their first turn is over, it's their turn again.
If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).
- This is a cat card and is powerless on its own. Play two of the same cats as a pair to steal a random card from another player.
These cards are powerless on their own, but can be used in Special Combos.
TWO OF A KIND
Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc). Ignore the instructions on the cards when you play a combo.
THREE OF A KIND
When you play 3 matching cards (any three cards with the same title), you get to pick a player and name a card. If they had that card, they must give you one. If they don’t have it, you get nothing. Ignore the instructions on the cards when you play a combo.
- Instead of exploding, secretly put your last drawn card back into the deck.
If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.
Then take the Exploding Kitten, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.
Want to screw over the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.
Your turn is over after playing this card.
- Explode if you get Devilcat in the Armageddon. You must discard a Defuse or explode. Then put it back on the playmat.
Devilcat explodes if it’s in front of you at the end of the Armageddon, and you must discard a Defuse to avoid dying. After the Armageddon, set Devilcat back on the Playmat.
Never put Devilcat into the Draw Pile. Always return it to the Playmat.
- Show this card immediately.
You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.
- One player must give you a card of their choice.
Force any other player to give you 1 card from their hand. They choose which card to give you.
If you have an Exploding Kitten in your hand (see “Streaking Kitten”), you can use it as your chosen card when Favor is played on you.
- Use as any cat card.
Use as any Cat Card (any card that is powerless on its own).
This card cannot be used as a non-Cat Card (Shuffle, Attack, etc).
- Play as any card in the game. Except a Nope. After playing Godcat, put it back on the playmat.
If you win Godcat in the Armageddon, add it to your hand. Godcat can be played on your turn as ANY card in the deck except for a Nope. This means you can play it as a Defuse, an Attack, or anything else in the deck!
After playing Godcat, set it next to Devilcat on the Playmat. DO NOT put Godcat in the Discard Pile.
The reason you can’t use Godcat as a Nope is because any time someone tries to steal it from you, you’d just use it as a Nope, and the game would be no fun!
The back of Godcat is different from the rest of the cards in your hand, so it’s easy for other players to steal it from you, even when you fan out your cards and they get to steal a “random” card.
The only cards that can save you from the Devilcat card are Defuse or Zombie Kitten — you cannot use a Streaking Kitten to hold or avoid the Devilcat card. Godcat should never go into the Draw Pile, so you cannot add it into the deck after playing Potluck or Garbage Collection.
- Stop the action of another player. You can play this at any time.
Stop any action (Special Combo, Shuffle etc.) except for an Exploding Kitten or a Defuse Card. Imagine that any card beneath a Nope Card never existed.
A Nope can also be played on another Nope to negate it and create a Yup, and so on.
A Nope can be played at any time before an action has begun, even if it’s not your turn. Any cards that have been Noped are lost. Leave them in the Discard Pile.
- Draw the bottom card from the draw pile. Look at it, and either keep it or put it on the top of the draw pile. This ends your turn.
Draw the bottom card from the Draw Pile, then decide whether you want to take it into your hand or put it on top of the Draw Pile. Regardless of your decision, this ends your turn.
- Show everyone the top three cards.
Reveal the top three cards of the Draw Pile to ALL players, then put them back without changing their order.
- Shuffle the draw pile.
Shuffle the Draw Pile without viewing the cards until told to stop.
- Do not draw any cards. Instead, immediately choose ANY OTHER PLAYER to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their turn is over, it’s their turn again.
Immediately end your turn(s) without drawing a card and choose any player to take 2 turns in a row. The victim of this card takes a turn as normal (play-or-pass then draw). Then, when their first turn is over, it's their turn again. Play then continues from the attacked player.
If the victim of any Attack (Targeted Attack, normal Attack, etc.) plays any Attack card, their turns are immediately over, and the next victim must take any remaining turns plus 2 more; e.g. 4 turns, then 6, and so on.