Description

God and the Devil have been turned into cats and they’re bringing their eternal conflict to your living room! Exploding Kittens: Good vs Evil features brand-new artwork and characters from the hotly anticipated Netflix series. This high-stakes game of kitty-powered Russian Roulette lets you outsmart your friends, raise heck, and stage your own epic battles… all while trying not to explode! You’ll also get Armageddon Cards that launch an exclusive mini-game where you duke it out for possession of the most powerful card ever created in the history of Exploding Kittens.

Deck Type

Standalone

Cards (55)

  • Trigger the Armageddon afterwards. End your turn. Can only be played if Godcat is on the playmat.

    This card triggers the Armageddon played with the two cards on the Playmat. (For details see “When You Play The Armageddon Card” on the other side of the instructions or the NOTES section below.)

    An Armageddon Card can only be played if both Godcat and Devilcat are on the Playmat. (i.e., no one currently has Godcat in their hand.) After the Armageddon, your turn is over—you do not need to draw a card.

    The Armageddon Card can be Noped, but you have to play your Nope Card before the person who played the Armageddon Card takes the two cards from the Playmat!

    If you play an Armageddon Card after someone plays an Attack Card on you, it only ends 1 of your 2 turns.

    WHEN YOU PLAY THE ARMAGEDDON CARD

    1. Grab Godcat and Devilcat from the Playmat.
    2. Shuffle and look at the two cards in secret, then place one face down in front of you and one in front of any other player so that only you know which is which.
    3. Without looking at the cards, the other player must decide to keep the card in front of them OR swap with the card in front of you.
    4. Once they’ve made their decision, flip over both cards. The player with Godcat in front of them gets to add it to their hand. The player with Devilcat in front of them immediately explodes, and must play a Defuse Card or die.
    5. Either way (if a player exploded or played a Defuse to save themselves), put Devilcat back on its spot on the Playmat. The player who got Godcat gets to keep it in their hand.
    6. Your turn is now over. You do not need to draw a card from the Draw Pile.
  • End your turn without drawing a card. Force the next player to take two turns.

    Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (pass-or-play then draw). Then, when their first turn is over, it's their turn again.

    If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).

  • This is a cat card and is powerless on its own. Play two of the same cats as a pair to steal a random card from another player.

    These cards are powerless on their own, but can be used in Special Combos.

    TWO OF A KIND

    Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc). Ignore the instructions on the cards when you play a combo.

    THREE OF A KIND

    When you play 3 matching cards (any three cards with the same title), you get to pick a player and name a card. If they had that card, they must give you one. If they don’t have it, you get nothing. Ignore the instructions on the cards when you play a combo.

  • Instead of exploding, secretly put your last drawn card back into the deck.

    If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.

    Then take the Exploding Kitten, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.

    Want to screw over the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.

    Your turn is over after playing this card.

  • Explode if you get Devilcat in the Armageddon. You must discard a Defuse or explode. Then put it back on the playmat.

    Devilcat explodes if it’s in front of you at the end of the Armageddon, and you must discard a Defuse to avoid dying. After the Armageddon, set Devilcat back on the Playmat.

    Never put Devilcat into the Draw Pile. Always return it to the Playmat.

  • Show this card immediately.

    You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.

  • One player must give you a card of their choice.

    Force any other player to give you 1 card from their hand. They choose which card to give you.

    If you have an Exploding Kitten in your hand (see “Streaking Kitten”), you can use it as your chosen card when Favor is played on you.

  • Use as any cat card.

    Use as any Cat Card (any card that is powerless on its own).

    This card cannot be used as a non-Cat Card (Shuffle, Attack, etc).

  • Play as any card in the game. Except a Nope. After playing Godcat, put it back on the playmat.

    If you win Godcat in the Armageddon, add it to your hand. Godcat can be played on your turn as ANY card in the deck except for a Nope. This means you can play it as a Defuse, an Attack, or anything else in the deck!

    After playing Godcat, set it next to Devilcat on the Playmat. DO NOT put Godcat in the Discard Pile.

    The reason you can’t use Godcat as a Nope is because any time someone tries to steal it from you, you’d just use it as a Nope, and the game would be no fun!

    The back of Godcat is different from the rest of the cards in your hand, so it’s easy for other players to steal it from you, even when you fan out your cards and they get to steal a “random” card.

    The only cards that can save you from the Devilcat card are Defuse or Zombie Kitten — you cannot use a Streaking Kitten to hold or avoid the Devilcat card. Godcat should never go into the Draw Pile, so you cannot add it into the deck after playing Potluck or Garbage Collection.

  • Stop the action of another player. You can play this at any time.

    Stop any action (Special Combo, Shuffle etc.) except for an Exploding Kitten or a Defuse Card. Imagine that any card beneath a Nope Card never existed.

    A Nope can also be played on another Nope to negate it and create a Yup, and so on.

    A Nope can be played at any time before an action has begun, even if it’s not your turn. Any cards that have been Noped are lost. Leave them in the Discard Pile.

  • Draw the bottom card from the draw pile. Look at it, and either keep it or put it on the top of the draw pile. This ends your turn.

    Draw the bottom card from the Draw Pile, then decide whether you want to take it into your hand or put it on top of the Draw Pile. Regardless of your decision, this ends your turn.

  • Show everyone the top three cards.

    Reveal the top three cards of the Draw Pile to ALL players, then put them back without changing their order.

  • Shuffle the draw pile.

    Shuffle the Draw Pile without viewing the cards until told to stop.

  • Do not draw any cards. Instead, immediately choose ANY OTHER PLAYER to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their turn is over, it’s their turn again.

    Immediately end your turn(s) without drawing a card and choose any player to take 2 turns in a row. The victim of this card takes a turn as normal (play-or-pass then draw). Then, when their first turn is over, it's their turn again. Play then continues from the attacked player.

    If the victim of any Attack (Targeted Attack, normal Attack, etc.) plays any Attack card, their turns are immediately over, and the next victim must take any remaining turns plus 2 more; e.g. 4 turns, then 6, and so on.

  • Alter the Future 3x Icon
    Alter the Future 3x
    Privately view and rearrange the top three cards of the draw pile.
  • Alter the Future 3x NOW Icon
    Alter the Future 3x
    Now IconNOW
    Privately view and rearrange the top three cards of the draw pile. Play at any time.
  • Alter the Future 5x Icon
    Alter the Future 5x
    Privately view and rearrange the top five cards of the draw pile.
  • Armageddon Icon
    Armageddon
    Trigger the Armageddon afterwards. End your turn. Can only be played if Godcat is on the playmat.
  • Attack 2x Icon
    Attack 2x
    End your turn without drawing a card. Force the next player to take two turns.
  • Attack of the Dead Icon
    Attack of the Dead
    Do not draw any cards. Force the next player to take three turns for each dead player.
  • Barking Kitten Icon
    Barking Kitten
    When played, if anyone has another Barking Kitten they explode (or Defuse). Otherwise keep it in front of you, and it becomes a target when another one is played.
  • Bury Icon
    Bury
    End your turn by secretly putting the next card you draw back into the draw pile as if you had defused it.
  • Cat Card Icon
    Cat Card
    This is a cat card and is powerless on its own. Play two of the same cats as a pair to steal a random card from another player.
  • Catomic Bomb Icon
    Catomic Bomb
    Remove the Exploding Kittens from the Deck. Shuffle the deck. Put all those kittens face down on top. Your turn ends after playing this card.
  • Clairvoyance Icon
    Clairvoyance
    Use when someone plays a zombie kitten. You get to watch where they secretly put the exploding kitten(s). Play at any time.
  • Clone Icon
    Clone
    When you play this card, it becomes whatever card is beneath it.
  • Curse of the Cat Butt Icon
    Curse of the Cat Butt
    Choose a player to be "Blind." they must shuffle and keep their cards face down until they draw a card.
  • Defuse Icon
    Defuse
    Instead of exploding, secretly put your last drawn card back into the deck.
  • Devilcat Icon
    Devilcat
    Explode if you get Devilcat in the Armageddon. You must discard a Defuse or explode. Then put it back on the playmat.
  • Dig Deeper Icon
    Dig Deeper
    Draw a card, look at it and then either keep it, or draw the next card (which you must keep) and put the first card facedown on top of the draw pile.
  • Draw From the Bottom Icon
    Draw From the Bottom
    End your turn by drawing the bottom card from the Draw Pile.
  • Exploding Kitten Icon
    Exploding Kitten
    Show this card immediately.
  • Favor Icon
    Favor
    One player must give you a card of their choice.
  • Feed The Dead Icon
    Feed The Dead
    Pick a dead player. All living players (except you) must choose one card from their hand to give to them. Play at any time.
  • Feral Cat Icon
    Feral Cat
    Use as any cat card.
  • Garbage Collection Icon
    Garbage Collection
    Every player (Including the one who played this card) must choose one card to shuffle into the draw pile.
  • Godcat Icon
    Godcat
    Play as any card in the game. Except a Nope. After playing Godcat, put it back on the playmat.
  • Grave Robber Icon
    Grave Robber
    All dead players with cards must choose one card from their hand to shuffle into the draw pile.
  • I'll Take That Icon
    I'll Take That
    Put this card in front of another player to steal the next card they draw from the pile.
  • Imploding Kitten Icon
    Imploding Kitten
    When drawn face down, put back in the deck face up, without using a defuse. When drawn face up, explode immediately. This card cannot be defused.
  • Mark Icon
    Mark
    Choose a player and randomly pick one of their cards. They must keep that card facing outward in their hand until it is played or stolen.
  • Nope Icon
    Nope
    Stop the action of another player. You can play this at any time.
  • Personal Attack 3x Icon
    Personal Attack 3x
    Take three turns in a row.
  • Potluck Icon
    Potluck
    Starting with you, and going in the direction of play around the table, each player puts a card on top of the draw pile.
  • Raising Heck Icon
    Raising Heck
    Draw the bottom card from the draw pile. Look at it, and either keep it or put it on the top of the draw pile. This ends your turn.
  • Reveal the Future 3x Icon
    Reveal the Future 3x
    Show everyone the top three cards.
  • Reverse Icon
    Reverse
    Reverse the order of play and end your turn without drawing a card.
  • See the Future 3x Icon
    See the Future 3x
    Privately view the top three cards of the deck.
  • See the Future 5x Icon
    See the Future 5x
    Privately view the top five cards of the draw pile.
  • Share the Future 3x Icon
    Share the Future 3x
    View and rearrange the top three cards in the draw pile, then show the cards to the next player.
  • Shuffle Icon
    Shuffle
    Shuffle the draw pile.
  • Shuffle NOW Icon
    Shuffle
    Now IconNOW
    Shuffle the draw pile. Play at any time.
  • Skip Icon
    Skip
    End your turn without drawing a card.
  • Streaking Kitten Icon
    Streaking Kitten
    Keep this card a secret. As long as it's in your hand you may draw and secretly hold one Exploding Kitten without blowing up.
  • Super Skip Icon
    Super Skip
    End your turn without drawing a card. If you’re supposed to take multiple turns, end them all.
  • Swap Top and Bottom Icon
    Swap Top and Bottom
    Swap the top and bottom cards of the draw pile.
  • Targeted Attack 2x Icon
    Targeted Attack 2x
    Do not draw any cards. Instead, immediately choose ANY OTHER PLAYER to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their turn is over, it’s their turn again.
  • Tower of Power Icon
    Tower of Power
    Anyone who steals a card from you blindly steals from inside the Tower of Power crown instead.
  • Zombie Kitten Icon
    Zombie Kitten
    Instead of exploding, secretly put an exploding kitten back into the draw pile, and bring a dead player back to life.