Description
Deck Type
Cards (120)
- Privately view and rearrange the top three cards of the draw pile.
Privately view the top 3 cards from the Draw Pile, and rearrange them in any order you'd like. Don't show the cards to the other players.
- End your turn without drawing a card. Force the next player to take two turns.
Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (pass-or-play then draw). Then, when their first turn is over, it's their turn again.
If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).
- This is a cat card and is powerless on its own. Play two of the same cats as a pair to steal a random card from another player.
These cards are powerless on their own, but can be used in Special Combos.
TWO OF A KIND
Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc). Ignore the instructions on the cards when you play a combo.
THREE OF A KIND
When you play 3 matching cards (any three cards with the same title), you get to pick a player and name a card. If they had that card, they must give you one. If they don’t have it, you get nothing. Ignore the instructions on the cards when you play a combo.
- Instead of exploding, secretly put your last drawn card back into the deck.
If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.
Then take the Exploding Kitten, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.
Want to screw over the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.
Your turn is over after playing this card.
- End your turn by drawing the bottom card from the Draw Pile.
If you play a Draw From Bottom as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Draw From Bottom Cards would end both turns.
- Show this card immediately.
You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.
- One player must give you a card of their choice.
Force any other player to give you 1 card from their hand. They choose which card to give you.
If you have an Exploding Kitten in your hand (see “Streaking Kitten”), you can use it as your chosen card when Favor is played on you.
- Use as any cat card.
Use as any Cat Card (any card that is powerless on its own).
This card cannot be used as a non-Cat Card (Shuffle, Attack, etc).
- Stop the action of another player. You can play this at any time.
Stop any action (Special Combo, Shuffle etc.) except for an Exploding Kitten or a Defuse Card. Imagine that any card beneath a Nope Card never existed.
A Nope can also be played on another Nope to negate it and create a Yup, and so on.
A Nope can be played at any time before an action has begun, even if it’s not your turn. Any cards that have been Noped are lost. Leave them in the Discard Pile.
- Privately view the top three cards of the deck.
Privately view the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.
- Shuffle the draw pile.
Shuffle the Draw Pile without viewing the cards until told to stop.
- End your turn without drawing a card.
If you play a Skip Card as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Skip Cards would end both turns.
- Do not draw any cards. Instead, immediately choose ANY OTHER PLAYER to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their turn is over, it’s their turn again.
Immediately end your turn(s) without drawing a card and choose any player to take 2 turns in a row. The victim of this card takes a turn as normal (play-or-pass then draw). Then, when their first turn is over, it's their turn again. Play then continues from the attacked player.
If the victim of any Attack (Targeted Attack, normal Attack, etc.) plays any Attack card, their turns are immediately over, and the next victim must take any remaining turns plus 2 more; e.g. 4 turns, then 6, and so on.