Description

Zombie Kittens is still the highly-strategic, kitty powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game, but Dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the Dead to win the game. Zombie Kittens features new art on every card in the game and new card mechanics that no one has ever seen before. Zombie Kittens can be played by itself or combined with any other version of Exploding Kittens.

Deck Type

Standalone

Cards (61)

  • End your turn without drawing a card. Force the next player to take two turns.

    Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (pass-or-play then draw). Then, when their first turn is over, it's their turn again.

    If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).

  • Do not draw any cards. Force the next player to take three turns for each dead player.

    End your turn without drawing a card. Force the next player to take three turns for each Dead player.

    If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played.

    You cannot play this card if there are no Dead players.

  • This is a cat card and is powerless on its own. Play two of the same cats as a pair to steal a random card from another player.

    These cards are powerless on their own, but can be used in Special Combos.

    TWO OF A KIND

    Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc). Ignore the instructions on the cards when you play a combo.

    THREE OF A KIND

    When you play 3 matching cards (any three cards with the same title), you get to pick a player and name a card. If they had that card, they must give you one. If they don’t have it, you get nothing. Ignore the instructions on the cards when you play a combo.

  • Use when someone plays a zombie kitten. You get to watch where they secretly put the exploding kitten(s). Play at any time.

    Play this card once another player has defused an Exploding Kitten. You will get to see where they add the Exploding Kitten Card(s) into the deck.

    You can play this at any time before an action has begun, even if it is not your turn.

    Dead players can also play this card.

  • When you play this card, it becomes whatever card is beneath it.

    Play this card onto the Discard Pile and it becomes whatever card is beneath it and adopts the rules of that card.

    You cannot play a Clone on top of another Clone.

    You cannot play a Clone Card when it is not your turn or if you are Dead―even if you play it on top of a card with the symbol (because at the time you played it, it was still a Clone Card and can only be played on your turn).

    You can play a Cat Card with a Clone to create a pair and steal a card (because the Clone becomes the same card as the Cat Card you put beneath it). This only works if you are the player who played both the Cat Card AND the Clone ― you could not play a Clone on top of a Cat Card played by another player!

  • Draw a card, look at it and then either keep it, or draw the next card (which you must keep) and put the first card facedown on top of the draw pile.

    Draw the top card from the Draw Pile, look at it, and decide if you want to keep it. If so, put it in your hand. Otherwise you MUST draw the next card in the Draw Pile no matter what it is. (Then put the card you decided not to draw back on top of the Draw Pile). Your turn is now over.

  • Show this card immediately.

    You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.

  • One player must give you a card of their choice.

    Force any other player to give you 1 card from their hand. They choose which card to give you.

    If you have an Exploding Kitten in your hand (see “Streaking Kitten”), you can use it as your chosen card when Favor is played on you.

  • Pick a dead player. All living players (except you) must choose one card from their hand to give to them. Play at any time.

    Pick a Dead player. All Living players with cards (except you) must pick a card of their choice and give it to that player. You cannot play this card if there are no Dead players.

    You can play this at any time before an action has begun, even if it is not your turn. Dead players can also play this card.

  • All dead players with cards must choose one card from their hand to shuffle into the draw pile.

    All Dead players with cards must choose one card from their hand to shuffle into the Draw Pile.

    You cannot play this card if there are no Dead players.

  • Stop the action of another player. You can play this at any time.

    Stop any action (Special Combo, Shuffle etc.) except for an Exploding Kitten or a Defuse Card. Imagine that any card beneath a Nope Card never existed.

    A Nope can also be played on another Nope to negate it and create a Yup, and so on.

    A Nope can be played at any time before an action has begun, even if it’s not your turn. Any cards that have been Noped are lost. Leave them in the Discard Pile.

  • Privately view the top three cards of the deck.

    Privately view the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.

  • Shuffle the draw pile. Play at any time.

    You can play this at any time before an action has begun, even if it is not your turn. Dead Players can also play this card.

  • End your turn without drawing a card.

    If you play a Skip Card as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Skip Cards would end both turns.

  • End your turn without drawing a card. If you’re supposed to take multiple turns, end them all.
  • Instead of exploding, secretly put an exploding kitten back into the draw pile, and bring a dead player back to life.

    If you drew an Exploding Kitten, you can (but do not have to) play this card instead of exploding. Place your Zombie Kitten Card on the Discard Pile. If there are any Dead players, you must choose one of them and bring them back into the game.

    Next, take the Exploding Kitten and, without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like. If you bring another player back from the Dead, you’ll do the same thing with the Exploding Kitten Card face up in front of them. (This means you’ll be putting 2 Exploding Kittens back into the deck at once, each in its own secret location.)

    Your turn is over after playing this card. You can still play this card if there are no Dead players.

  • Alter the Future 3x Icon
    Alter the Future 3x
    Privately view and rearrange the top three cards of the draw pile.
  • Alter the Future 3x NOW Icon
    Alter the Future 3x
    Now IconNOW
    Privately view and rearrange the top three cards of the draw pile. Play at any time.
  • Alter the Future 5x Icon
    Alter the Future 5x
    Privately view and rearrange the top five cards of the draw pile.
  • Armageddon Icon
    Armageddon
    Trigger the Armageddon afterwards. End your turn. Can only be played if Godcat is on the playmat.
  • Attack 2x Icon
    Attack 2x
    End your turn without drawing a card. Force the next player to take two turns.
  • Attack of the Dead Icon
    Attack of the Dead
    Do not draw any cards. Force the next player to take three turns for each dead player.
  • Barking Kitten Icon
    Barking Kitten
    When played, if anyone has another Barking Kitten they explode (or Defuse). Otherwise keep it in front of you, and it becomes a target when another one is played.
  • Bury Icon
    Bury
    End your turn by secretly putting the next card you draw back into the draw pile as if you had defused it.
  • Cat Card Icon
    Cat Card
    This is a cat card and is powerless on its own. Play two of the same cats as a pair to steal a random card from another player.
  • Catomic Bomb Icon
    Catomic Bomb
    Remove the Exploding Kittens from the Deck. Shuffle the deck. Put all those kittens face down on top. Your turn ends after playing this card.
  • Clairvoyance Icon
    Clairvoyance
    Use when someone plays a zombie kitten. You get to watch where they secretly put the exploding kitten(s). Play at any time.
  • Clone Icon
    Clone
    When you play this card, it becomes whatever card is beneath it.
  • Curse of the Cat Butt Icon
    Curse of the Cat Butt
    Choose a player to be "Blind." they must shuffle and keep their cards face down until they draw a card.
  • Defuse Icon
    Defuse
    Instead of exploding, secretly put your last drawn card back into the deck.
  • Devilcat Icon
    Devilcat
    Explode if you get Devilcat in the Armageddon. You must discard a Defuse or explode. Then put it back on the playmat.
  • Dig Deeper Icon
    Dig Deeper
    Draw a card, look at it and then either keep it, or draw the next card (which you must keep) and put the first card facedown on top of the draw pile.
  • Draw From the Bottom Icon
    Draw From the Bottom
    End your turn by drawing the bottom card from the Draw Pile.
  • Exploding Kitten Icon
    Exploding Kitten
    Show this card immediately.
  • Favor Icon
    Favor
    One player must give you a card of their choice.
  • Feed The Dead Icon
    Feed The Dead
    Pick a dead player. All living players (except you) must choose one card from their hand to give to them. Play at any time.
  • Feral Cat Icon
    Feral Cat
    Use as any cat card.
  • Garbage Collection Icon
    Garbage Collection
    Every player (Including the one who played this card) must choose one card to shuffle into the draw pile.
  • Godcat Icon
    Godcat
    Play as any card in the game. Except a Nope. After playing Godcat, put it back on the playmat.
  • Grave Robber Icon
    Grave Robber
    All dead players with cards must choose one card from their hand to shuffle into the draw pile.
  • I'll Take That Icon
    I'll Take That
    Put this card in front of another player to steal the next card they draw from the pile.
  • Imploding Kitten Icon
    Imploding Kitten
    When drawn face down, put back in the deck face up, without using a defuse. When drawn face up, explode immediately. This card cannot be defused.
  • Mark Icon
    Mark
    Choose a player and randomly pick one of their cards. They must keep that card facing outward in their hand until it is played or stolen.
  • Nope Icon
    Nope
    Stop the action of another player. You can play this at any time.
  • Personal Attack 3x Icon
    Personal Attack 3x
    Take three turns in a row.
  • Potluck Icon
    Potluck
    Starting with you, and going in the direction of play around the table, each player puts a card on top of the draw pile.
  • Raising Heck Icon
    Raising Heck
    Draw the bottom card from the draw pile. Look at it, and either keep it or put it on the top of the draw pile. This ends your turn.
  • Reveal the Future 3x Icon
    Reveal the Future 3x
    Show everyone the top three cards.
  • Reverse Icon
    Reverse
    Reverse the order of play and end your turn without drawing a card.
  • See the Future 3x Icon
    See the Future 3x
    Privately view the top three cards of the deck.
  • See the Future 5x Icon
    See the Future 5x
    Privately view the top five cards of the draw pile.
  • Share the Future 3x Icon
    Share the Future 3x
    View and rearrange the top three cards in the draw pile, then show the cards to the next player.
  • Shuffle Icon
    Shuffle
    Shuffle the draw pile.
  • Shuffle NOW Icon
    Shuffle
    Now IconNOW
    Shuffle the draw pile. Play at any time.
  • Skip Icon
    Skip
    End your turn without drawing a card.
  • Streaking Kitten Icon
    Streaking Kitten
    Keep this card a secret. As long as it's in your hand you may draw and secretly hold one Exploding Kitten without blowing up.
  • Super Skip Icon
    Super Skip
    End your turn without drawing a card. If you’re supposed to take multiple turns, end them all.
  • Swap Top and Bottom Icon
    Swap Top and Bottom
    Swap the top and bottom cards of the draw pile.
  • Targeted Attack 2x Icon
    Targeted Attack 2x
    Do not draw any cards. Instead, immediately choose ANY OTHER PLAYER to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their turn is over, it’s their turn again.
  • Tower of Power Icon
    Tower of Power
    Anyone who steals a card from you blindly steals from inside the Tower of Power crown instead.
  • Zombie Kitten Icon
    Zombie Kitten
    Instead of exploding, secretly put an exploding kitten back into the draw pile, and bring a dead player back to life.