Description
Deck Type
Cards (121)
- Privately view and rearrange the top three cards of the draw pile.
Privately view the top 3 cards from the Draw Pile, and rearrange them in any order you'd like. Don't show the cards to the other players.
- Privately view and rearrange the top three cards of the draw pile. Play at any time.
Privately view the top 3 cards from the Draw Pile, and rearrange them in any order you'd like. Don't show the cards to the other players.
Unlike a normal Alter the Future, the "NOW" part means that you can play this card even when it’s not your turn. The only time you can’t play this card is in the middle of an action (i.e. you couldn’t play the card WHILE someone was shuffling the deck).
- End your turn without drawing a card. Force the next player to take two turns.
Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (pass-or-play then draw). Then, when their first turn is over, it's their turn again.
If the victim of an Attack Card plays an Attack Card on any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).
- When played, if anyone has another Barking Kitten they explode (or Defuse). Otherwise keep it in front of you, and it becomes a target when another one is played.
Place this card face up in front of you and ask for the other Barking Kitten. If any player has it, they are your target and must play a Defuse Card or explode. Discard both Barking Kittens at the end of the turn.
If no one has the other Barking Kitten, leave the card face up in front of you. (You cannot play it again, and it is not part of your hand.) When someone plays the other Barking Kitten, you are their target and you must play a Defuse Card or explode.
If you get both Barking Kittens (even if you've already played one), play them together and pick any player as your target.
It is still your turn after playing this card.
Like all Kittens, Barking Kittens cannot be Noped.
- End your turn by secretly putting the next card you draw back into the draw pile as if you had defused it.
Play this card, then end your turn by drawing a card. After looking at it, put it back into the Draw Pile anywhere you’d like in secret.
This is great if you’re sure the top card in the Draw Pile is an Exploding Kitten; not so great if you were wrong.
When Bury is played on an Imploding Kitten, leave the Imploding Kitten in the orientation you drew it (face up or face down) when putting it back into the Draw Pile.
You cannot play this card if you have an I'll Take That card in front of you.
- This is a cat card and is powerless on its own. Play two of the same cats as a pair to steal a random card from another player.
These cards are powerless on their own, but can be used in Special Combos.
TWO OF A KIND
Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc). Ignore the instructions on the cards when you play a combo.
THREE OF A KIND
When you play 3 matching cards (any three cards with the same title), you get to pick a player and name a card. If they had that card, they must give you one. If they don’t have it, you get nothing. Ignore the instructions on the cards when you play a combo.
- Remove the Exploding Kittens from the Deck. Shuffle the deck. Put all those kittens face down on top. Your turn ends after playing this card.
Remove all the Exploding Kittens (leave Imploding Kitten) from the Draw Pile so that everyone can see them. Then, shuffle the Draw Pile, and return the Exploding Kittens face down on top.
End your turn without drawing a card.
- Instead of exploding, secretly put your last drawn card back into the deck.
If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.
Then take the Exploding Kitten, and without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.
Want to screw over the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.
Your turn is over after playing this card.
- End your turn by drawing the bottom card from the Draw Pile.
If you play a Draw From Bottom as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Draw From Bottom Cards would end both turns.
- Show this card immediately.
You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.
- Use as any cat card.
Use as any Cat Card (any card that is powerless on its own).
This card cannot be used as a non-Cat Card (Shuffle, Attack, etc).
- Every player (Including the one who played this card) must choose one card to shuffle into the draw pile.
Every player who has cards (including the player who played this card) must choose 1 card from their hand to secretly insert into the Draw Pile. Then, shuffle the entire Draw Pile.
If you have an Exploding Kitten in your hand (see “Streaking Kitten”), you can use it as your chosen card when Garbage Collection is played.
- Put this card in front of another player to steal the next card they draw from the pile.
Play this card face-up in front of another player. The next time they draw a card, they must secretly view it and hand it to you.
If they hand you an Exploding Kitten, you must Defuse it or explode. Play continues as if that player had drawn a card and ended their turn.
You cannot play this card in front of a player who already has one in front of them.
- When drawn face down, put back in the deck face up, without using a defuse. When drawn face up, explode immediately. This card cannot be defused.
When this card is drawn, put it back into the Draw Pile FACE UP anywhere you’d like in secret. Do not use a Defuse Card. The card has a white border so when it's face up everyone can see it coming.
When you have no choice but to draw this card face up, you immediately implode and are out of the game. This card cannot be defused nor can it be noped.
When the Imploding Kitten implodes and kills a player, it must be put into the Discard Pile just like an Exploding Kitten would be.
If there is an Imploding Kitten face up on top of the deck and you play a Shuffle Card, shuffle the deck under the table so that you still have a chance of shuffling the Imploding Kitten back to the top of the deck without realizing it.
- Choose a player and randomly pick one of their cards. They must keep that card facing outward in their hand until it is played or stolen.
Pick a target player. Randomly pick 1 of their cards and 'mark' it by returning the card to their hand facing out to the other players. The card is still part of their hand (and they can look at it), but it must stay marked until it is played or stolen.
If a marked card is stolen, it doesn’t stay marked.
- Stop the action of another player. You can play this at any time.
Stop any action (Special Combo, Shuffle etc.) except for an Exploding Kitten or a Defuse Card. Imagine that any card beneath a Nope Card never existed.
A Nope can also be played on another Nope to negate it and create a Yup, and so on.
A Nope can be played at any time before an action has begun, even if it’s not your turn. Any cards that have been Noped are lost. Leave them in the Discard Pile.
- Take three turns in a row.
This Attack is played on yourself. Take three turns in a row. Take your first turn as normal (play-or-pass then draw). Then, when your turn is over, it’s your turn two more times.
If you play another Attack Card (Personal Attack, Normal Attack, etc.) on any of your turns, your target must take any of your remaining turns plus the number of attacks on the Attack Card just played.
- Reverse the order of play and end your turn without drawing a card.
If there are only two players, this card acts like a Skip card.
If you play this card after you’ve been attacked, the order of play is reversed, but you’ve only ended 1 of your 2 turns.
- Privately view the top three cards of the deck.
Privately view the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.
- Privately view the top five cards of the draw pile.
Privately view the top 5 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.
- View and rearrange the top three cards in the draw pile, then show the cards to the next player.
Privately view the top 3 cards in the Draw Pile and rearrange them in any order you’d like. Show these cards to the next player before returning them to the top of the Draw Pile face down, then continue with your turn.
- Shuffle the draw pile.
Shuffle the Draw Pile without viewing the cards until told to stop.
- End your turn without drawing a card.
If you play a Skip Card as a defense to an Attack Card, it only ends 1 of the 2 turns. 2 Skip Cards would end both turns.
- Keep this card a secret. As long as it's in your hand you may draw and secretly hold one Exploding Kitten without blowing up.
If the Streaking Kitten leaves your hand for any reason, the Exploding Kitten in your hand will explode.
If another player steals or receives an Exploding Kitten from your hand, they explode. They must defuse it or lose the game.
If you take any action causing you to play an Exploding Kitten from your hand into the Discard Pile, you explode. You must defuse it or lose the game.
- End your turn without drawing a card. If you’re supposed to take multiple turns, end them all.
- Swap the top and bottom cards of the draw pile.
Swap the top and bottom cards of the Draw Pile without looking.
- Do not draw any cards. Instead, immediately choose ANY OTHER PLAYER to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their turn is over, it’s their turn again.
Immediately end your turn(s) without drawing a card and choose any player to take 2 turns in a row. The victim of this card takes a turn as normal (play-or-pass then draw). Then, when their first turn is over, it's their turn again. Play then continues from the attacked player.
If the victim of any Attack (Targeted Attack, normal Attack, etc.) plays any Attack card, their turns are immediately over, and the next victim must take any remaining turns plus 2 more; e.g. 4 turns, then 6, and so on.